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Nick Chapsas January 13, 2025 8m

The Problem With Singletons You Need to Avoid

Summary

The transcript discusses the performance differences between using a Singleton pattern and a static class instance in software development, specifically in the context of game development with Unity. The speaker conducts a benchmark comparison to demonstrate the performance characteristics of different implementation strategies, focusing on a scenario where a class or manager needs to be instantiated only once. The key takeaway is that, contrary to some expectations, using a Singleton approach can be as performant as or even preferable to using a static class, particularly in performance-critical applications like game development.

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