Building the Smallest C# Game That Doesn’t Need .NET
Summary
This video demonstrates how to compile a C# graphical game into a self-contained, native application under 2 kilobytes that doesn't require the .NET runtime. Key subjects include advanced C# compilation techniques and the "Bflat" project by .NET compiler engineer Michal Strehlke. The practical takeaway is that .NET can achieve incredibly small and efficient standalone executables, even for graphical applications, by pushing the boundaries of code optimization.