JetBrains Rider와 TeamCity로 Unity 게임 개발 속도 높이기
Summary
The session explores how Ryder can be used for Unity development and how TeamCity enables continuous integration for game projects. Key subjects include utilizing Ryder for efficient code navigation and search within Unity and integrating the game build process with TeamCity. The practical takeaway is that these tools streamline the development workflow from coding to automated builds, ultimately leading to a working game.